by Reem Ibrahim
Metal Gear is a member of video game’s classics and has been a big name in the industry since the 80’s. The franchise has been telling a story the whole time and on September 1st, 2015, Metal Gear Solid V: The Phantom Pain hit store shelves in America. The Phantom Pain focuses on Big Boss’ story, but unlike the previous titles in the series, this game focuses more on the dynamic gameplay and gives the player the opportunity to conquer the vast world.
As a fan of the series since I was younger, I can say I enjoyed the gameplay and learned to love the differences between The Phantom Pain and the previous Metal Gear titles. One thing I felt I was itching for though, were more cut scenes because Hideo Kojima never fails to impress the audience with deep and beautiful story telling. Despite that, the gameplay and freedom makes up for every small
mistake I or any other player may find.
Unlike the previous titles, The Phantom Pain doesn’t limit you to what you can and can’t do in a mission. Instead, it grants you an infinity amount of possibilities and allows you to reach your goal in multiple ways; achieving the goal of the mission in the way you find most suitable for your style of gaming.
The series of Metal Gear are famously known for its cinematic masterpiece and compared to the previous titles, The Phantom Pain’s vast and large world differs from the previous worlds we were so used to seeing in previous titles but it just goes to show that Hideo Kojima, the mastermind behind the series still continues to impress us with the many tricks he has up his sleeves. The freedom to do what you want, the story telling and the characters make The Phantom Pain an amazing and creatively fun game. As the series shifted with every new installment, it goes to show that Kojima still manages to satisfy and surprise players.
For the sake of the grading system, I rate the game a 9.5 out of 10.